![]() Well as a different vehicle design method. Technologies, more frequent in-game cinematic updates as gameplay progress, as ![]() Various radar technologies, a greater focus on artillery and counter-battery Significant respects, it does contain aspects that are unique. Maintainer: Port Added: 11:08:39 Last Update: 18:47:10 Commit Hash: eb179b8 People watching this port, also watch:: imlib2, zip, mkvtoolnix, coreutils, smartmontools License: GPLv2+ Description: Warzone 2100 is a real-time strategy game, developed by Pumpkin Studios and Warzone2100 Innovative 3D real-time strategy gameĤ.3.3 games =3 Version of this port present on the latest quarterly branch. * fixed search logic error when using plain/ text * no port maintainer is now highly visible (e.g. Want a good read? Try FreeBSD Mastery: Jails (IT Mastery Book 15) For more information on how to help with translations, see doc/Translations.md.FreshPorts - games/warzone2100: Innovative 3D real-time strategy gameĪs an Amazon Associate I earn from qualifying purchases. We’d also like to thank all of the new and returning translators who have helped to improve the translations for the game via the Crowdin project. There have been 43 commits since 4.2.1, from many contributors including: Denis Gantsev, KJeff01, past-due, Stuart Coyle, Thomas Rupprecht, Tipchik (For all the changes in 4.2.0, see the Version 4.2.0 release announcement.)įor Windows 10+, Warzone 2100 is now available via the Microsoft Store. Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 (PR #2386).Numerous fixes for crashes, cleanup issues, and memory leaks.Fix: Ultimate Scavengers building an absurd amount of factories that could cause the game to freeze.Fix: Toggling debug mode in skirmish as spectator.Fix: Remove Command Relay structure requirement for Command Turret research.Fix: Partial UI soft-lock with certain in-game menus.Fix: Various savegame / autosave issues. ![]() Fix: Don’t show modules in build list when unable to build more buildings of that type.Fix: Don’t show green overlay when impossible to build next module. ![]() Fix: Ignore rearm order when already rearming.Fix: Don’t reset attack range under commander.Fix: Don’t retreat Repair Turrets (RT) to other RT.Fix: Re-ordering construction units to build something shouldn’t cancel it.Fix: Don’t needlessly move Repair Turrets & Builders.Fixes for initializing OpenGL / Vulkan on certain systems.New: Hotkey to “Select all land combat units, with health >50%, not assigned to any group”.With the help of many bug reporters & contributors, we’re happy to announce the release of 4.2.2, a bug-fix release. ![]()
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